This is my first ever full length tutorial. It will take you through all the stages neccisary to develope a character for Unreal Tournament 2004. There are 45 pages that cover everything from concept design, modeling, unwrapping, texturing, rigging, and importing. My tutorial was also published by 3d Total and featured on the front page of their website.

 

Download: Tutorial - Unreal Character Developement - 34.8M
Link: Tutorial - Unreal Character Developement - Published by 3dtotal
Link: Tutorial - Unreal Character Developement - Published by CG Tantra

 

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This is my first ever video tutorial. It covers my normal mapping workflow inside of 3dsMax. It however does not cover every detail involved in normal mapping so if you have any additional questions, feel free to send them my way. The tutorial comes with the 3dsmax file used for the video so you are all set to go!

 

Download: Video Tutorial -Normal Map Workflow in 3dsMax - 17.7M

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

All Artwork on this website is © 2006-2007 by Andrew Smith

 

 

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