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About:

My name is Andrew Smith and I am a 21 year old college senior. I am studying for a bachelor degree in Digital Animation and Video Game Design at Ferris State University in Grand Rapids, Michigan. My skills are primed towards video game modeling and texturing. I am currently looking for an entry level art position or internship. Throughout college, I pushed myself to explore concepts and techniques that where beyond the curricula. I am still learning more and more everyday and I hope to one day share my knowledge with other artists who are looking for some guidance of their own.

Contact:

Andrew Smith

Email: iceace17@msn.com

SKYPE: Iceblazer17

AIM: Iceblazer17

Game Artisan Forums: Iceblazer17

Skills:

Low poly / high poly modeling in 3dsMax and Z-Brush. Texturing with Photoshop, Deep UV, and 3dsMax. Normal mapping with 3dsMax, Crazy Bump, and Photoshop. Character and vehicle rigging with 3dsMax. Working with game engines like Unreal Editor and Torque Game Builder.

Software:

Autodesk 3dsMax, Adobe Photoshop, Crazy Bump, Pixologic Z Brush, Right Hemisphere Deep UV, Unreal Engine 2.0, Unreal Engine 3.0, Torque Game Builder, and Adobe Flash

Education:

Ferris State University: Fall 2004 - Present

Grand Rapids Community College: Fall 2004 - Present

Additional Experience:

       GDC Conference Associate, San Francisco, California - Website
        Conference Associate
- (CA) - 2006, 2007, 2008

  • Worked with a team of over three hundred other game designers, artists, programmers, and owners to maximize the experience for Game Developers Conference attendees.
  • I have Worked directly with the speakers and keynote speakers in the area of game design that I wish to advance in.

 

       STS/AECOM, Grand Rapids, Michigan - Website
       CADD Technician
- 2004, 2005, 2006

  • Worked with an experienced team of civil engineers to create new and edit existing engineering plans for many large scale companies. In some cases, I worked directly with the clients on the phone and in the office when the engineers were out of the office.
  • I worked on many projects year round with strict deadlines that were created by the clients while meeting and surpassing the standards set by state laws.

 

        Emagination Computer Camps, Philadelphia, Pennsylvania - Website
        Technology Counselor / Curriculum Development Team - 2008

  • Instructed kids in various computer programs geared for game design including 3dsMax, Photoshop, Flash, and some programming languages.
  • Currently writing new curriculum for 3d game design courses.
  • Worked around the clock with a team of counselors guiding over sixty junior high and high school kids.

Accomplishments:

  • Tutorials and artwork published on front page of 3dTotal.com
  • Student IGDA member since 2004
  • GDC Conference Associate since 2005
  • Active member in multiple art communities including: Game Artisans.org, Epic Games.com, Deviant Art.com, and 3d Total.com
  • Regularly participate in online and local 3d art competitions
  • Lead texture and 3d art position on school game project

 

 

 

All Artwork on this website is © 2006-2007 by Andrew Smith

 

 

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