Made in 2007. Published on 3dTotal.com and CGTantra.com.
This tutorial is old, but good for beginers. This tutorial will take you through all the necessary steps to create and develop a character for Unreal Tournament 2004 using the Unreal Engine 2 that comes with the game. I will walk you through each step from concept design,an overview of low-poly modeling, un-wrapping, texturing, rigging, animating, and importing your character into Unreal Tournament. I will be using Autodesk’s 3ds Max 9, Adobe’s Photoshop CS2, Unreal Editor 3.0, and a few 3 rd party applications that I will mention along the way. Email me with any questions!
You can see a preview of Austin Xyle bellow. This is the final product that you can expect from going through this tutorial. Goodluck!