My status

 

Normal Map Workflow

Painting Tileable Textures

 

 

Unreal Character Development.doc

Made in 2007. Published on 3dTotal.com and CGTantra.com.

This tutorial is old, but good for beginers. This tutorial will take you through all the necessary steps to create and develop a character for Unreal Tournament 2004 using the Unreal Engine 2 that comes with the game. I will walk you through each step from concept design,an overview of low-poly modeling, un-wrapping, texturing, rigging, animating, and importing your character into Unreal Tournament. I will be using Autodesk’s 3ds Max 9, Adobe’s Photoshop CS2, Unreal Editor 3.0, and a few 3 rd party applications that I will mention along the way. Email me with any questions!

You can see a preview of Austin Xyle bellow. This is the final product that you can expect from going through this tutorial. Goodluck!