1024x1024 diffuse, specular, and normal Maps.
High poly model inside Autodesk's 3dsMax
Low poly model with texture maps inside Autodesk's 3dsMax.
1024x1024 diffuse, specular, and normal maps.
Original concept painted in Adobe Photoshop.
Head Bust inside Pixoligoic's ZBrush
Textured render inside Pixilogic's ZBrush
Inside Pixilogic's ZBrush
High Poly model inside Pixilogic's ZBrush
Low-Poly model rendered inside Autodesk's 3dsMax
Low-Poly normal maps and wireframe
High-Poly model inside Pixilogic's ZBrush
Low-Poly model rendered inside Autodesk's 3dsMax
Wireframe
Darren McCarty Headbust
Imported into Unreal Tournament 2004
512x512 diffuse texture map